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LoquacityofMe

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A member registered Nov 07, 2021

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This happened to me too. How unlucky!

I just completed the game, and I'd like to commend you on a well-designed roguelike. The art is neat, readable, and unique; the mechanics are largely interesting; and the game is challenging but not insurmountable.


A few notes of feedback:

The addition of floor events is a great choice, which helps provide different deck-building choices while breaking the monotony of combat. However, punishing random events (especially the rolling pill bug) can destroy a run with a single random roll, which feels really bad because it surpasses skill and strategy.

There were a few options that never felt particularly useful or helpful when I used them that may benefit from tuning: replacing a die with a heal die in the fairy pool was never more optimal than the old reliable +3 MAX HP. I was also in general underwhelmed by terrain dice, since they're both less interesting and less reliable than boost dice of the same tier.

The two bosses both have interesting and unique designs, and I like how they interact with the player's bag and board respectively. The fact that they appear nigh-undefeatable at first, but can slowly be whittled down makes for great fun play. Enemy design is fairly well-readable in general, although a way to judge enemy damage output would prove very helpful.

While the difficulty curve overall felt manageable, there are certain enemies whose damage output can very quickly end a run mid-way through if no block/heal dice are drawn for a turn or two. Either decreasing these enemies' damage output or changing how far into a run they appear may decrease a feeling of unfairness that can arise from this.

The final boss would definitely benefit from better decision-making, as currently it arranges its attacks in ways that often make little sense, and leaves it open to exploitation. It almost felt cheap how easy it was to take advantage of its mistakes--this isn't a problem for the regular enemies that sometimes make sub-optimal decisions, but the boss's symmetrical play means its misplays are all the more obvious.


Loved the game, very well made. An enjoyable experience most of the way through, with a satisfying conclusion. I'll be keeping an eye on this game in the future, and anticipate what future updates can bring to this already fun experience.